AI Insights · Timothy · October 2025
Top Educational Games in Belarus: Q3 2025 Performance Overview
Explore the performance of the top educational games in Belarus during Q3 2025, with insights into downloads, revenue, and user engagement.
In the third quarter of 2025, the educational games sector in Belarus saw varying performance across the top five applications on a unified platform. Here’s a breakdown of their performance based on data from Sensor Tower.
A day with Kid-E-Cats from Tap Tap Tales, SL demonstrated fluctuating download numbers, starting at approximately 1.6K at the beginning of the quarter and ending with around 990. Weekly active users began at 4.5K, decreasing to 3.3K by the end of September.
For Times Tables: Multiplication, downloads saw a peak mid-quarter at 1.4K, but dropped to 798 by the end. Revenue remained relatively stable, hovering around $20-$35 per week, and active users peaked at 3.8K before falling to 3.1K.
LogicLike: Kids Learning Games by Massiana experienced steady revenue, reaching $539 in late September. Downloads fluctuated around the 800 mark, while active users showed a decline from 2.3K to 1.8K over the quarter.
Kidecats. Educational Games had a significant user base, maintaining over 8K active users throughout. Downloads were inconsistent but peaked at 1.1K. Revenue remained minimal, with a few weeks showing no earnings.
Finally, Buddy.ai: Kids Learning Games saw a notable increase in downloads towards the end of the quarter, reaching 1.3K. Revenue was steady, averaging around $300 weekly, and active users saw a recovery to 3.3K after a mid-quarter dip.
These insights highlight the dynamic nature of the educational games market in Belarus. For more detailed analytics and trends, Sensor Tower offers comprehensive data services.